Club Penguin Mission Cheats

Club Penguin has a special group called PSA (Penguin Secret Agency) in which you are able to participate in special missions that occur in Club Penguin. Listed below are guides to complete all of the Club Penguin missions.

Club Penguin Mission 1 Cheats – Case of the Missing Puffle

1. Talk to Aunt Arctic

2. Go to the Ice Rink, search around for pictures of a green puffle.

3. Go to aunt arctic’s room and give her the photos

4. Go to the pet shop. Look all the way left and take the paper on the kennel.

5. Go to the sport shop and tell G how many socks he has by the codes.

6. Take the life preserver launcher and go to the iceberg. Use the launcher with the penguins.

7. Go to the ski mountain. Get out your spy phone, click on the red light. Take out your wrench and use it with the telescope.

8. Use the telescope. Point it at the tallest mountain.

9. Go to the Sport Shop and get the grappling hook. Go to the Tallest Mountain. Use the hook on the top of the tallest mountain.

10. Talk to the puffles.

Club Penguin Mission 2 Cheats – G’s Secret Mission

1. Go to the Sports Shop and speak to G.
2. Go to the Mountain and click on the signs. Use the secret code to decode the green sign.
3. Go back to the Sports Shop and give G the word that you decoded. G will give you access to a Sled.
4. Go back to the mountain and use the sled on the Test Run. You must crash the sled.
5. You’ll awake in the wilderness. Pick up the rope, survival guide, and head to the bush.
6. Collect three o’ berries and then go to the stump. Feed the black puffle an o’ berry and it will begin following you.
7. Go back to the o’ berry bush and to the right you’ll see something in a tree. Shake the tree three times and a pot will fall out. Pick it up and put it into your inventory.
8. Go back to the tree stump and then to the Fallen Tree and Bush.
9. Take the ski out of the Bush. Then take the Rope and put it on the Ski. They will form a fishing rod.
10. Take an o’ berry and put it on the fishing rod. The o’ berry will become the Bait.
11. Go to the River. Collect the log and then go to your left to fill your pot with water. Attach the rope and an o’ berry to your fishing rod and catch a fish.
12. Find the cave and push the bushes aside. Then enter the cave.
13. Go right until you find some rocks. Push the rocks together, and then put your survival guide and wood on top.
14. Feed your black puffle an o’ berry and it will light the fire.
15. Place the fish and bucket of water on the fire. Then eat and have a drink.
16. You will fall asleep. When you awake, go outside of the Cave and you will be rescued.

[Club Penguin Mission Video Coming Soon]

Club Penguin Mission 3 Cheats – Case of the Missing Coins

1. Speak to the other agent who’s working on the case.
2. Have a look in the vault. Talk to the other agent and have him close the vault.
3. Ask him to re-open the vault. He’ll tell you that he can’t because he doesn’t have the code. Then go upstairs through the office door on your right.
4. On the right you’ll see a couch. Get the paperclip and floppy disk from under the couch.
5. Go to the computer and put the disk in. Navigate through the computer and get the code. It will be N, E, S, W, which are the directions for the vault.
6. Go to the vault and enter the code. Ask the green agent to watch guard and then go to the HQ using your spy phone.
7. Speak to G and watch the video. You’ll see the coins moving from the floor to the roof. Speak to him until he opens the door on the right.
8. Choose the key on the top left hand corner. It’s to access the Roof.
9. Go back into the Gift Shop and up into the office. On the left you’ll see a door to access the Roof. Use the roof key to unlock the door. Once unlocked, go onto the roof.
10. On the roof, you’ll see the power box and a piece of white fur in the drain beside it. Pick up the fur and use the wrench on your spy phone to open the power box.
11. Use the paperclip you picked up under the couch and stick it on the chip inside the power box. It will cause the box to malfunction. The magnet will drop the coins, but the power around Club Penguin will go off.
12. Go back to the vault and help free the green agent. Talk to him and he’ll stand guard.
13. Go back to G and talk to him. Give him the white fibers when he asks for them and he will give you a flashlight (located on the table).
14. Go to the Town and then into the Night Club. Using the flashlight, find the speaker and go down the ladder to get to the Boiler Room.
15. Inside the Boiler Room, you’ll see a fuse box. Read the instructions on it and then open it up. Solve the puzzle to turn the fuse lights green.
17. Report back to G to complete the mission and to collect your awards.

Club Penguin Mission 4 Cheats – Avalanche Rescue

Club Penguin Mission 5 Cheats – Secret of the Fur

Club Penguin Mission 6 Cheats – Questions for a Crab

Club Penguin Mission 7 Cheats – Clockwork Repairs

Club Penguin Mission 8 Cheats – Mysterious Tremors

Club Penguin Mission 9 Cheats – Spy and Seek

1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins.
3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.
4. Go to the Forrest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.
7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg, and place the duck onto the water.
11. Go to the Mine Shack and talk to the
12. Click and drag the wooden boards, making the metal beam drop on the left side. Click twice on the cart surfer cart that is tipped over and weld all the cracks.
13. Place the transmitter into the cart and then click in the mine for the cart to go down.
14. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the HQ.
15. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars.
16. After Herbert leaves, go to his camp and look around.
17. Go to the HQ and talk to G.
18. Go back to Herbert’s camp and place the spy phone on the binoculars.
19. Put the spy phone / binocular combo into the left tree.
20. Go back to the HQ and watch Herbert and Klutzy.
21. Collect your medal and receive your chocolates.

Club Penguin Mission 10 Cheats – Waddle Squad

1. Talk to Gary, jetpack guy, and rookie. Then, pick up the box of odds and ends from Gary’s gadgets.
2. Go to the Beach and talk to the jetpack penguin. His fuel ran out and he needs more cream soda.
3. Go into the Lighthouse and pick up the cream soda barrel.
4. Go back to the Beach and talk to the jetpack penguin. Say Yes you found it and give him it.
5. Follow the help message and divide the units exactly how it says until you get to the end.
6. Go to the Dock and talk to the penguin with the rope. Put the rope in your inventory.
7. Go to the Gift Shop and talk to Rookie. Hand him the solar panel you got from G’s gadgets at the beginning of the mission. Then get the table, box of stuff, and clothes from the manager.
8. Attach the solar panel to the magnets wires. Read the instructions on how to program it.
9. Help the Gift Shop Manager set up the clearance table outside the gift Shop:
A. Put the colorful balls on the ground.
B. Set up the table.
C. Put the clothes on the table.
10. Go to the Nightclub. Using the rope you got earlier, put it on the pulley near the cage and hit the lever. The machine will break down. Open it up using your screwdriver from your Spy Phone. Align the gears so they fit best.
11. Go to the HQ. Your Spy Phone will ring saying to go to the Dock. Go there and you will see Klutzy holding a Herbert dummy.
12. Your spyphone will ring again. Answer it and head to the Night Club.
13. Capture Herbert by pooling the red lever down on him.
14. Take the jetpack from jetpack man and put it over the red level. Capture Herbert again.
15. Rookie will hand Herbert the spy phone and then Herbert will escape. Talk to G and the mission will end.
16. Claim your medal and gift.